Groove - UX Design

Groove is a responsive health and fitness web app designed to help health-conscious individuals “Get in the Groove” with their fitness routines. 

This is a full end-to-end product design for a health and fitness app where I was responsible for everything from research and wireframing to prototyping, testing, and branding. The prototype provides users with a guided workout experience and allows users to track, record, and analyze their fitness metrics and progress. 

Category

UX Design

Type

Responsive Web App

Timeline

8 Months

My Roles

End-to-End Product Design

Branding

Design System Architect

Marketing

Tools

Figma

Miro

Optimal Sort

Qualtrics

Pen

Paper

Zoom

Want to hear more about this project? Send me an message at stephaniebippert@hotmail.com

Scope

Problem

Provide users a way to receive customized recommendations, track, record, and analyze health and fitness metrics, while taking environmental factors, knowledge level and physical condition into consideration

Solution

Designed a high fidelity prototype that guides users throughout their fitness journey, grants them access to physical wellbeing features, and provides a platform to record and analyze their fitness metrics and progress on their goals.

Key Features

Dumbell

Browse and Complete Workout Routine

Progress Bar

Set Goals, Track Metrics, and View Fitness Progress

Create and Discover Nearby Routes

Research

User research guided the creation of my user personas, user journeys, user stories, and sitemap.

Methods

4 In-Depth, Contextual User Interviews

2 Surveys, 150+ Respondents

Card Sorting

Competitive Research

Social Listening

Key Insights

Top 5 Motivations:

  • Health Conscious
  • Gain Strength
  • Lose Weight
  • Aging
  • Pain/Injury

Top 4 Needs:

  • Improve overall fitness and health
  • Exercise without  equipment
  • Expand knowledge on equipment and exercise

Top 8 Features: 

  • Videos,
  • Progress overview
  • Personal recs
  • Non-live instruction
  • Fitness metrics
  • Save past workout
  • Reminders
  • Awards

Top 8 Features: 

  • Videos,
  • Progress overview
  • Personal recs
  • Non-live instruction
  • Fitness metrics
  • Save past workout
  • Reminders
  • Awards

Core Personas

These core personas were created based on results from social listening, user interviews, and surveys, and informed key decisions throughout the entire design process.

Meg, 20

Time Constrained Student

“I like animations/videos that show you how to do the exercises”

Goals & Needs
  • Equipment free workouts
  • Connect to smart watch
  • Gain a full understanding of what is required of the exercise and how to do it
  • Easily and seamlessly follow along to a personalized workout routine
  • Record metrics for tracking progress and measuring workout effectiveness

Anthony, 29

Data Driven Financial Analyst

“I want to visualize my progress, instructions, and data – the more graphs, rings, maps, the better”

Goals & Needs
  • Non-guided workouts
  • Track/record metrics
  • View progress
  • Customizable workout & tracking
  • Tips on form, reps/sets, weight
  • Ability to avoid injury
  • Quickly start a workout that tracks his fitness metrics and chosen route
  • Review a workout summary after completing

Sitemap

Card sorting revealed clear separation in landing pages for routes, routines, and the “add” drop down menu features. Account settings were also a clear grouping from the card sort, however, results displayed significant overlap with the other features. Those results informed my decision to include account settings as a drop down in the top navigation bar, making them accessible from all landing pages.

Design Process

Groove’s design went through multiple rounds of iterations to incorporate material design standards, grids / responsive frameworks, branding elements, user testing insights, peer review feedback, and accessibiltiy requirements.

Interactions

Groove incorporates many micro interactions including interactive on-page tabs, interactive onboarding buttons, horizontal and vertical scrolling, functional “favorite” and “automatic timer” icons, video controls, and animations.

Accessibility

Readability was marginally improved and then validated with user testing. Changes included increased font sizes, bolded text, cropped hero image, shortened subtext messaging to avoid photo subject matter overlap, and a darker orange. 

Contrast Before

Before

Contrast After

After

Before

After

Branding

Groove’s branding is defined by it’s energizing color palette, casual / ”punny” messaging, delightful animations, and simple / clean design language system, which adheres to Material Design standards.

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