Memorii

Memorii is a material design compliant IOS mobile app designed to maximize user’s time through an engaging and customizable learning experience, so that users can focus on “Memorizing What Matters”. 

My growth as a designer is demonstrated, as majority of the design process took place in my first month of school.

Category

UX Design

Type

IOS Mobile App

Timeline

1 Month

My Roles

UX Research

Product Design

Tools

Figma

Miro

Pen

Paper

Zoom

Want to hear more about this project? Send me an message at stephaniebippert@hotmail.com

Summary

Problem

Provide users with a way to study complex vocabulary quickly and easily, in order to understand a word’s definition in context and  allow the user to commit the term to their long term memory and confidently apply it in a real life scenario.

Solution

Design a mobile app that maximizes user time by providing an easy to navigate UI, and an engaging, “on the go”, and customizable learning experience. 

Key Features

  • Create customized flashcards
  • Study flashcards
  • Browse flashcard decks

Research

User research guided the creation of my proto persona, user flows, user stories, and sitemap.

Methods

4 In-Depth, Contextual User Interviews

Competitive Research

Social Listening

Key Insights

Top 4 Needs:

  • Understand a word beyond it’s written definition
  • Easily create and edit flashcards
  • Save time
  • Ability to add photos, color, bolded text, etc. 

Persona

Findings from user research were used to form a persona and guide design my design decisions.

Peyton, 21

Full Time Graduate Student, Part Time Medical Assistant

“I find that repetitive, well organized, easy to use tools that save me time and accommodate my style of learning work best in preparing me for an exam and committing terms to memory.”

Goals & Needs
  • Study vocabulary in context
  • Apply learnings to real world scenarios
  • Access to study tool on the go and offline
  • Customizable cards to accommodate different learning styles and classes 
  • Variety of study methods to accommodate variations in classes

Design Process

Results from in-depth usability testing were used to inform key design decisions like combining screens to shorten user flows and using icons instead of text buttons. 

Before

After

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